11.09.2019
Peach Texture Hack Mkwii File
Peach Texture Hack Mkwii File Rating: 4,7/5 1372 reviews
Then click the Folder icon, then choose your texture. Repeat this proccess for each texture. Now right click your model in the file browser, and rename it whatever model you are replacing. After click the SAVE button ABOVE UNDER THE FILE TAB. BE SURE TO DO THIS AFTER EACH RENAME. THIS IS CRUCIAL. If you remember the Super Kong hack that I did up for Mario Kart Wii, well he's gone one step further by competing in sports. Just like in Donkey Kong. Anyway, with Kirby's Return to Dream Land conquered, I decided to set up a pack of textures for the Brawl department. Fighters Note: The following.
Rachy
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Peach Texture Hack Mkwii Files
Here’s list of MKWii files if you need to know what name of the file is.
IN-RACE CHARACTERS/VEHICLES
la_bike = Flame Runner
la_kart = Offroader
lb_bike = Wario Bike
lb_kart = Flame Flyer
lc_bike = Shooting Star
lc_kart = Piranha Prowler
ld_bike = Spear
ld_kart = Jetsetter
ldf_bike = Standard Bike L
ldf_kart = Standard Kart L
ldf_bike_blue = Standard Bike L (Battle Mode + Blue Team)
ldf_bike_red = Standard Bike L (Battle Mode + Red Team)
ldf_kart_blue = Standard Kart L (Battle Mode + Blue Team)
ldf_kart_red = Standard Kart L (Battle Mode + Red Team)
le_bike = Phantom
le_kart = Honeycoupe
ma_bike = Mach Bike
ma_kart = Classic Dragster
mb_bike = Sugarscoot
mb_kart = Wild Wing
mc_bike = Zip Zip
mc_kart = Super Blooper
md_bike = Sneakster
md_kart = Daytripper
mdf_bike = Standard Bike M
mdf_kart = Standard Kart M
mdf_bike_blue = Standard Bike M (Battle Mode + Blue Team)
mdf_bike_red = Standard Bike M (Battle Mode + Red Team)
mdf_kart_blue = Standard Kart M (Battle Mode + Blue Team)
mdf_kart_red = Standard Kart M (Battle Mode + Red Team)
me_bike = Dolphin Dasher
me_kart = Sprinter
sa_bike = Bullet Bike
sa_kart = Booster Seat
sb_bike = Bit Bike
sb_kart = Mini Beast
sc_bike = Quacker
sc_kart = Cheep Charger
sd_bike = Magikruiser
sd_kart = Tiny Titan
sdf_bike = Standard Bike S
sdf_kart = Standard Kart S
sdf_bike_blue = Standard Bike S (Battle Mode + Blue Team)
sdf_bike_red = Standard Bike S (Battle Mode + Red Team)
sdf_kart_blue = Standard Kart S (Battle Mode + Blue Team)
sdf_kart_red = Standard Kart S (Battle Mode + Red Team)
se_bike = Jet Bubble
se_kart = Blue Falcon
Add at the end of these names...
-bds = Baby Daisy
-bk = Dry Bowser
-blg = Baby Luigi
-bmr = Baby Mario
-bpc = Baby Peach
-ca = Birdo
-dd = Diddy Kong
-dk = Donkey Kong
-ds = Daisy
-ds3 = Daisy (Biker Outfit)*
-fk = Funky Kong
-jr = Bowser Jr.
-ka = Dry Bones
-kk = Toadette
-ko = Toad
-kp = Bowser
-kt = King Boo
-la_mii_f = Large Mii Outfit A (Female)
-la_mii_m = Large Mii Outfit A (Male)
-lb_mii_f = Large Mii Outfit B (Female)
-lb_mii_m = Large Mii Outfit B (Male)
-lg = Luigi
-ma_mii_f = Medium Mii Outfit A (Female)
-ma_mii_m = Medium Mii Outfit A (Male)
-mb_mii_f = Medium Outfit B (Female)
-mb_mii_m = Medium Mii Outfit B (Male)
-mr = Mario
-nk = Koopa Troopa
-pc = Peach
-pc3 = Peach (Biker Outfit)*
-rs = Rosalina
-rs3 = Rosalina (Biker Outfit)*
-sa_mii_f = Small Mii Outfit A (Female)
-sa_mii_m = Small Mii Outfit A (Male)
-sb_mii_f = Small Mii Outfit B (Female)
-sb_mii_m = Small Mii Outfit B (Male)
-wl = Waluigi
-wr = Wario
-ys = Yoshi
Example: Yoshi's Mach bike = ma_bike-ys
Obviously, there isn't funky's blue falcon and things like this ^^
NOTE: add _2 and _4 at the end of the name for splitscreen mode
TRACKS
Mushroom Cup
Luigi Circuit beginner_course.szs
Moo Moo Meadows farm_course.szs
Mushroom Gorge kinoko_course.szs
Toads Factory factory_course.szs
Flower Cup
Mario Circuit castle_course.szs
Coconut Mall shopping_course.szs
DK's Snowboard Cross boardcross_course.szs
Wario's Gold Mine truck_course.szs
Star Cup
Daisy Circuit senior_course.szs
Koopa Cape water_course.szs
Maple Treeway treehouse_course.szs
Grumble Volcano volcano_course.szs
Special Cup
Dry Dry Ruins desert_course.szs
Moonview highway ridgehighway_course.szs
Bowser's Castle koopa_course.szs
Rainbow Road rainbow_course.szs
_______________________________________________
Shell Cup
GCN Peach Beach old_peach_gc.szs
DS Yoshi Falls old_falls_ds.szs
SNES Ghost Valley old_obake_sfc.szs
N64 Mario Raceway old_mario_64.szs
Banana Cup
N64 Sherbet Land old_sherbet_64.szs
GBA Shy Guy Beach old_heyho_gba.szs
DS Delfino Square old_town_ds.szs
GCN Waluigi Stadium old_waluigi_gc.szs
Leaf Cup
DS Desert Hills old_desert_ds.szs
GBA Bowser Castle old_koopa_gba.szs
N64 DK's Jungle Parkway old_donkey_64.szs
GCN Mario Circuit old_mario_gc.szs
Lighting Cup
SNES Mario Circuit 3 old_mario_sfc.szs
DS Peach Gardens old_garden_ds.szs
GCN DK Mountain old_donkey_gc.szs
N64 Bowser Castle old_koopa_64.szs
______________________________________________
Luigi Sunset (credits): ending_demo.szs
draw_demo.szs (like MC, no textures, no lap, no checkpoints, no lakitu when going backwards)
winningrun_demo.szs (That circuit when you get 1st 2nd or 3rd in a GP/VS)
loser_demo.szs (That circuit when you finish 4th or worse in a GP/VS and when your battle team lose)
ring_mission.szs (Galaxy Colosseum)
BATTLE STAGES
block_battle.szs = block plaza
casino_battle.szs = ChainChomp Roulette
old_battle3_gba.szs = GBA Battle Course 3
old_battle4_sfc.szs = SNES Battle Course 4
old_cookieland_gc.szs = GCN Cookieland
old_house_ds.szs = DS Twilight House
old_matenro_64.szs = N64 Sky Scraper
sand_battle.szs = Thwomp Desert
skate_battle.szs = Funky Stadium
venice_battle.szs = Delfino Pier
Note: add _d at the end of the name for MULTIPLAYER (both for race and battle stages)
MUSICS
Mushroom Cup
1-Luigi Circuit -> n_circuit32_n (_f the last round)
2 Moo Moo Meadows -> n_farm_n (_f the last round)
3-Mushroom Gorge -> n_kinoko_n (_f the last round)
4-Toad's Factory -> STRM_N_FACTORY_N (_f the last round)
Flower Cup
5-Mario Circuit -> n_circuit32_n (_f the last round)
6-Coconut Mall -> n_shopping32_n (_f the last round)
7-DK Summit -> n_snowboard32_n (_f the last round)
8-Wario's Gold Mine-> STRM_N_TRUCK_N (_f the last round)
Star Cup
9-Daisy Circuit -> n_daisy32_n (_f the last round)
10-Koopa Cape -> STRM_N_WATER_N (_f the last round)
11-Maple Treeway -> n_maple_n (_f the last round)
12-Grumble Volcano -> n_volcano32_n (_f the last round)
Special Cup
13-Dry Dry Ruins -> STRM_N_DESERT_N (_f the last round)
14-Moon View Highway -> STRM_N_RIDGEHIGHWAY_N (_f the last round)
15-Bowser's Castle -> STRM_N_KOOPA_N (_f the last round)
16-Rainbow Road -> n_rainbow32_n (_f the last round)
Shell Cup
17-GCN Peach Beach -> r_gc_beach32_n (_f the last round)
18-DS Yoshi Falls -> r_ds_jungle32_n (_f the last round)
19-SNES Ghost Valley 2 -> r_sfc_obake32_n (_f the last round)
20-N64 Mario Raceway -> r_64_circuit32_n (_f the last round)
Banana Cup
21-N64 Sherbet Land -> r_64_sherbet32_n (_f the last round)
22-GBA Shyguy Beach -> r_agb_beach32_n (_f the last round)
23-DS Delfino -> r_ds_town32_n (_f the last round)
24-GCN Waluigi Stadium -> r_gc_stadium32_n (_f the last round)
Leaf Cup
25-DS Desert Hills -> r_ds_desert32_n (_f the last round)
26-GBA Bowser Castle 3 -> r_agb_kuppa32_n (_f the last round)
27-N64 DK Jungle Parkway -> r_64_jungle32_n (_f the last round)
28-GCN Mario Circuit -> r_gc_circuit32_n (_f the last round)
Lightning Cup
29-SNES Mario Circuit 3 -> r_sfc_circuit32_n (_f the last round)
30-DS Peach Garden -> r_ds_garden32_n (_f the last round)
31-GCN DK Mountain -> r_gc_mountain32_n (_f the last round)
32-N64 Bowser's Castle -> r_64_kuppa32_n (_f the last round)
Miscellaneous
Take out the * before each BRSTM name
* o_FanfareTA1st_32.brstm-------> finish first / Winning Results (Battle)
* o_FanfareTA1st_only32.brstm---> Finish First (Battle)
* o_hyousyou_cut.brstm----------> Trophy Presentation (shorter)
* o_hyousyou_lose.brstm---------> No trophy for you!
* o_hyousyou_normal.brstm-------> trophy presentations (short)
* o_hyousyou_winningrun.brstm---> Trophy Presentation
* o_Option_32.brstm-------------> options
* o_Start2_32_fan.brstm---------> start your engines (time trial)
* o_Start32_fan.brstm-----------> Start Your Engines (Race)
* strm_me.brstm ----------------> band/ fanfare
* o_Wi-Fi_waiting32.brstm--------> waiting to join (Wi-Fi) and ghost replay music
* o_Crs_In_Fan.brstm intro-------> race (race)
* o_Crs_In_Fan_battle.brstm-----> race intro (battle)
* o_Crs_In_Fan_Wifi.brstm-------> race intro (Wi-Fi)
* o_Ending_PartA_32.brstm ------>- generique1 end-game (luigi circuit)
* o_FanfareBTdraw_32.brstm-----> draw / Winning Results (Battle)
* o_FanfareGP1_32.brstm---------> finish first / Winning Results (Race)
* o_FanfareGP1_only32.brstm-----> Finish First (Race)
* o_FanfareGP2_32.brstm---------> finish ok / Winning Results (Race)
* o_FanfareGP2_only32.brstm-----> finish ok (race)
* o_FanfareGPdame_32.brstm -----> finish-out / losing results (race)
* o_FanfareGPdame_only32.brstm--> finish out (race)
* o_FanfareMIlose_32.brstm-------> defeat / Losing Results (Battle)
* o_FanfareMIlose_only32.brstm---> Defeat (Battle)
* o_FanfareMIwin_32.brstm-------> victory / Winning Results (Time Trial)
* o_FanfareMIwin_only32.brstm---> Victory (Time Trial)
* o_FanfareMIWinBoss_32.brstm---> victory / Winning Results (Competition)
Battle Stages:
Delfino Pier = n_venice_n (F for the last minute)
Funky Stadium = n_skate_n (F for the last minute)
N64 SkyScraper = r_64_battle_n (F for the last minute)
GBA Battle Course 3= r_agb_battle_n (F for the last minute) and yes, is 'agb', not 'gba'
DS Twilight House = r_DS_battle_n (F for the last minute)
SNES Battle Course 4 = r_sfc_battle_n (F for the last minute)
Block Plaza = n_block_n (F for the last minute)
ChainChomp Roulette = n_casino_n (F for the last minute)
GCN Cookieland = r_GC_Battle32_n (F for the last minute)
Thwomp Desert = n_ryuusa_n (F for the last minute) <- NOT SURE
BRSAR files:
revo_kart.brsar (contains: menu musics, connecting to WFC musics, character voices, vehicles' sound, star and megashroom music, shell and other items music, most likely very hard to edit properly)
HomeButtonSE.brsar (probably the home menu sounds, never read anything about this)
THP VIDEOS
banana.thp ----- Banana Cup Courses
battle_cup_select.thp ----- All Battle Cup Stages
battle_retro.thp ----- Retro Battle Cup Stages
battle_wii.thp ----- Wii Battle Cup Stages
cup_select.thp ----- All Racing Cup Courses
flower.thp ----- Flower Cup Courses
kinoko.thp ----- Mushroom Cup Courses
konoha.thp ----- Leaf Cup Courses
koura.thp ----- Shell Cup Courses
special.thp ----- Special Cup Courses
star.thp ----- Star Cup Courses
lightning.thp ----- Lighning Cup Courses
class_top.thp ----- Racers Racing When Choosing GP Class
drift_select.thp ----- Mario Racing In A Kart Showing Automatic Or Manual When Choosing Drift Mode
indiv_team.thp ----- Pedestal Of Celebrating Racers When Choosing Team Race Or Solo
multi_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Choosing Multiplayer Mode
single_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Chossing Single Player Mode
top_menu.thp ----- Little Animations In The Title Screen Right After You Choose Your License
ending_normal.thp ----- After Getting Gold Cups On All Cups 150cc And Below, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
ending_true.thp ----- After Getting Gold Cups On ALL Cups Including Mirror, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
TEXTS
Award_*.szs ----- Award Ceremony
Channel_*.szs ----- Mario Kart Wii Channel
Event_*.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe_*.szs ----- Nintendo WFC
MenuMulti_*.szs ----- All Screens After Selecting Multi Player
MenuSingle_*.szs ----- All Screens After Selecting Single Player
Present_*.szs ----- Getting New Character/Vehicle Screen
Race_*.szs ----- A VS Race Or Battle
Title_*.szs ----- Title Screens Until The Screen After Choosing License
* = Language
E=English PAL
U=English NTSC
I=Italian
S=Spanish PAL
K=Korean
J=Japanese
F=French PAL
G=German
Q=French NTSC (Q standing for Quebec?)
M=Spanish NTSC (M standing for Mexico?)
CHARACTERS/VEHICLES IN THE MENU
*-allkart.szs ----- Character's Vehicles
*-allkart_BT.szs ----- Character's Vehicles (Battle Mode)
* = character (same list as in the first part; Example: Yoshi in the menu = ys_allkart)
CHARACTER SELECTION SCREEN
Driver.szs
MENU TEXTURES
Award.szs ----- Award Ceremony
Channel.szs ----- Mario Kart Wii Channel
Event.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe.szs ----- Nintendo WFC
MenuMulti.szs ----- All Screens After Selecting Multi Player
MenuSingle.szs ----- All Screens After Selecting Single Player
Present.szs ----- Getting New Character/Vehicle Screen
Race.szs ----- A VS Race Or Battle
Title.szs ----- Title Screens Until The Screen After Choosing License
Note: In Korean ISO those files^ end with _R (example: Race_R, Globe_R etc)
ITEMS/IN-RACE THINGS
common.szs (everything is here)
FONT
font.szs (font_K.szs in the Korean game)
THE 'FOR THE SECURITY' SCREEN
english.szs = english
italian.szs = italian
...
for all languages
PHYSICS ENGINE
StaticR.rel
OBJECTS FROM COMPETITIONS
CommonObj01.szs = Portals (Like in KC's competitions)
CommonObj02.szs = coin
CommonObj03.szs = ramp models
CommonObj04.szs = kinoko's (bouncy mushrooms)
CommonObj05.szs = pipe, goomba, woodboxes, oil stain, pylon
CommonObj06.szs = chain chomp, and rolling chomp
CommonObj07.szs = hanachan (i have no idea how i can tell you the right english word)
CommonObj08.szs = Dry Bowser's Fire Breath
CommonObj09.szs = it call: sanbo i'm not sure but i think it's the one who's in Desert Hills.
CommonObj10.szs = thwomp
CommonObj11.szs = bomb car
CommonObj12.szs = bat, dk mountain rock, cataquack
HOME BUTTON MENU TEXTURES
homeBtn_ENG.szs
homeBtn_ITA.szs
homeBtn_NED.szs
homeBtn_SPA.szs
homeBtn_GER.szs
homeBtn_FRA.szs
homeBtn_JAP.szs
homeBtn_KOR.szs
homeBtn_CHN.szs
Guess the language
BEHIND-THE-SCREEN THINGS
Backmodel.szs -> the waving flag when you are on VS race, the cup when u r on a GP, the 2 balloons when u r battling, the cronometer when on tt (hard to understand maybe)
Earth.szs -> maybe the earth's textures (when u r on wfc)... all the textures are like 8x8 pixels, and the 3d model is empty
USELESS THINGS
old_mario_gc_b.szs (Direct port of GCN Mario Circuit)
MiiBody.szs (contains mii animation and textures... but idk where those textures are used...)
savebanner.tpl (image of the savegame)
UNKNOWN
old_mario_gc_hayasi.szs
old_mario_gc_narita.szs
old_mario_gc_yabuki.szs
BRRES FILES
BRRES FILES RELATED TO TRACKS:
ami = bouncy net (end of Maple Treeway)
aurora = waving part on RR
basabasa = bird
begoman_spike = spinning robot of Galaxy Colosseum
BeltCrossing = belt on TF
BeltCurve = curved belt
BGteresaSFC = Ghosts on rGV2
b_teresa = other ghosts
bird = bird
block = hard wood box
boble = fire thingy in the ramp part of GBA BC3
buldozer (_left and _right) = buldozers (Toad factory)
CarA1 & CarA2 & CarA3 & CarB = cocnut mall cars
castleballoon1 = air balloon on mario circuit (dont know the english word for it)
castleflower1 = Flower
castletree1 = Tree
choropu = mole
coin = coin
course_model = the track itself
cow = cow
crab = crab
crane = moving platform of TF
cruiser = daisy cruiser on daisy circuit
dk_miiobj00 = Mii statue on DKS
dkmonitor = the animated screen on DK summit
DKrockGC = falling rocks on rDKM
DKship64 = ship on dkjp
DKtreeA64 & DKtreeB64 = trees on dkjp
DKturibashiGC = rDKM's bridge
dokan_sfc = Pipe
donkycannon_wii = dk summit cannon
donkycannonGC = dk mountain cannon
donkytree1GC & donkytree2GC = rDKM trees
dossun = twomp
epropeller = spinning thing on Koopa Cape
escalator = escalator
firesnake = Fire Snake
flagA1 = decoration on WGM
flagA2 = decoration on Moo Moo Meadows
flagA3 = decoration on Delfino square
flagA5 = decoration on Koopa Cape
flagB1 = flag on WGM
flagB2 = flags on Luigi Circuit
flagB3 = flag on Koopa Cape
flagB4 = another flag on Koopa Cape
flamepole = those things at the end of Bowser Castle wii that throw out lava
flamepole_v = seems to be the lava shot
gardentreeDS = tree on Peach gardens
group_enemy_a = a bunch of toads, shy guys and 1 hammer bro
group_enemy_b = toads, shy guys, hammer bro
group_enemy_c = 6 toads
group_enemy_e = shy guy - hammer bro - shy guy
group_enemy_f = shy guy - shy guy - hammer bro
group_monte_a = dont know how are they called
hanachan = giant worm on MT
heyho = shy guy
heyho2 = shy guy on snowboard
heyhoBallGBA = cannon ball on rSGB
heyhoShipGBA = ship on rSGB
heyhoTreeGBA = rSGB tree
honeBall = Fire breathe of Dry Bowser comp (maybe)
ice = the ice when you get respawned on rSL
InsekiA & inseki B = floating rocks and stuff on RR
itembox = item box ._.
k_bomb_car = bomb car (MH)
k_car_body = car (MH)
k_chairlift00 = chairlift (DK Summit)
k_sticklift00 = ??????
k_truck = truck (MH)
karehayama = leaf piles on MT
KmoonZ = moon on RR
kinoko = bouncy mushroom
koopaball = fireball thrown by Bowser
koopafigure = Bowser statue (BC Wii)
koopafigure64 = Bowser statue (n64 BC)
kuribo = Goomba
map_model = the map
mare_a & mare_b = ??????
marioGO64 = mario's image on n64 Mario Raceway
MDush = ramp
Mii_Balloon = balloon on coconut mall
MiiKanban = Luigi faces? Idk what is this
MiiObj1 = Mii figures
MiiObj2 = Mii figures
MiiObj3 = Mii figures
MiiObjD01 = Mii figures
MiiObjD02 = Mii figures
MiiObjD03 = Mii figures
MiiPoster = posters with mii faces on coco mall
MiiSignKino = Image of toad that becomes a mii if you use the mii
MiiSignNoko = image of Koopa that becomnes a mii if you use the mii
MiiSignWario = Image of Wario that becomes a mii if you use the mii
MiiSphinxY2 = sphinx on DDR
MiiStatueBD1 = baby daisy statue
MiiStatueBL1 = baby luigi statue
MiiStatueD1 = daisy statue
MiiStatueL1 = Luigi statue
MiiStatueL3 = Luigi statue
MiiStatueM2 = Mii statue on snowboard
monte_a = ??????
moray = fish monster on Koopa Cape
obakeBlockSFC = rGV2 blocks
oilSFC = oil
palmtree = palms on coconut mall
peachHunsuiGC = the water of the fountain
penguin (_l _m _s) = penguins (big medium small)
pocha = water splash
pocha_yogan = lava splash
poihana = cataquack
press = smashers on toad factory
PSea = GCN PB's sea
puchi_pakkun = piranha plant
pukupuku = cheep fish
pylon01 = cone
r_parasol = umbrella
ridgemii00 = ??????
rod = Lakitu's rod
RM_ring1 = part of Galaxy Colosseum
sanbo = those things on DDR and DH
seagull = white bird
ShMiiObj01 = Mii figures
ShMiiObj02 = Mii figures
ShMiiObj03 = Mii figures
skyship = that thing similar to the Cheep Charger that fly over Luigi Circuit
spacesun = sun on RR
starGate = gate from competitons (example Koopa Cape one)
starring = coloured thing that is near turbo pads on RR
sun = the sun
sunDS = the moving sun of DS Desert Hills
TownBridgeDS = DS Delfino square bridge
TownTreeDS = Tree on rDS
tree_cannon = cannon on MT
truckChimSMK = smoke
Truckwagon = trucks on WGM
Twanwan = rolling chomp
twistedway = waving part of Bowser Castle Wii
utsuboDokan = fish on Koopa Cape that comes out from a pipe
VolcanoBall1 = volcano ball on Grumble Volcano
VolcanoRock1 = volcano rock on grumble volcano
vrcorn_model = the sky
wanwan = chain chomp
windmill = windmill
WLfirebarGC = ?????? I'm confused
woodbox = wood box
BRRES FILES RELATED TO ITEMS:
balloon = the balloons on battle mode
banana = banana
big_kinoko = megashroom
bomb = bomb
bombcore = bomb explosion
gesso = blooper
icon_mii = ??????
item_killer = bullet bill
item_light = ??????
jugemu = Lakitu's cloud
other things that start with jugemu_ or jugem_ = lakitu's messages (ex. Final Lap!)
kart_killer = Bullet bill (again?)
kinoko = mushroom
kinoko_p = gold shroom
koura_green = green shell
koura_red = red shell
kumo = thundercloud
pow_bloc = pow block when dropped (yeah, try to drop a POW)
pow_bloc_plane = pow block on the screen (when used)
star = star
thunder = the lightning (when dropped. Yes u can drop a thundercloud)
tico = rosalina's star pet
togezo_koura = blue shell
IN-RACE CHARACTERS/VEHICLES
la_bike = Flame Runner
la_kart = Offroader
lb_bike = Wario Bike
lb_kart = Flame Flyer
lc_bike = Shooting Star
lc_kart = Piranha Prowler
ld_bike = Spear
ld_kart = Jetsetter
ldf_bike = Standard Bike L
ldf_kart = Standard Kart L
ldf_bike_blue = Standard Bike L (Battle Mode + Blue Team)
ldf_bike_red = Standard Bike L (Battle Mode + Red Team)
ldf_kart_blue = Standard Kart L (Battle Mode + Blue Team)
ldf_kart_red = Standard Kart L (Battle Mode + Red Team)
le_bike = Phantom
le_kart = Honeycoupe
ma_bike = Mach Bike
ma_kart = Classic Dragster
mb_bike = Sugarscoot
mb_kart = Wild Wing
mc_bike = Zip Zip
mc_kart = Super Blooper
md_bike = Sneakster
md_kart = Daytripper
mdf_bike = Standard Bike M
mdf_kart = Standard Kart M
mdf_bike_blue = Standard Bike M (Battle Mode + Blue Team)
mdf_bike_red = Standard Bike M (Battle Mode + Red Team)
mdf_kart_blue = Standard Kart M (Battle Mode + Blue Team)
mdf_kart_red = Standard Kart M (Battle Mode + Red Team)
me_bike = Dolphin Dasher
me_kart = Sprinter
sa_bike = Bullet Bike
sa_kart = Booster Seat
sb_bike = Bit Bike
sb_kart = Mini Beast
sc_bike = Quacker
sc_kart = Cheep Charger
sd_bike = Magikruiser
sd_kart = Tiny Titan
sdf_bike = Standard Bike S
sdf_kart = Standard Kart S
sdf_bike_blue = Standard Bike S (Battle Mode + Blue Team)
sdf_bike_red = Standard Bike S (Battle Mode + Red Team)
sdf_kart_blue = Standard Kart S (Battle Mode + Blue Team)
sdf_kart_red = Standard Kart S (Battle Mode + Red Team)
se_bike = Jet Bubble
se_kart = Blue Falcon
Add at the end of these names...
-bds = Baby Daisy
-bk = Dry Bowser
-blg = Baby Luigi
-bmr = Baby Mario
-bpc = Baby Peach
-ca = Birdo
-dd = Diddy Kong
-dk = Donkey Kong
-ds = Daisy
-ds3 = Daisy (Biker Outfit)*
-fk = Funky Kong
-jr = Bowser Jr.
-ka = Dry Bones
-kk = Toadette
-ko = Toad
-kp = Bowser
-kt = King Boo
-la_mii_f = Large Mii Outfit A (Female)
-la_mii_m = Large Mii Outfit A (Male)
-lb_mii_f = Large Mii Outfit B (Female)
-lb_mii_m = Large Mii Outfit B (Male)
-lg = Luigi
-ma_mii_f = Medium Mii Outfit A (Female)
-ma_mii_m = Medium Mii Outfit A (Male)
-mb_mii_f = Medium Outfit B (Female)
-mb_mii_m = Medium Mii Outfit B (Male)
-mr = Mario
-nk = Koopa Troopa
-pc = Peach
-pc3 = Peach (Biker Outfit)*
-rs = Rosalina
-rs3 = Rosalina (Biker Outfit)*
-sa_mii_f = Small Mii Outfit A (Female)
-sa_mii_m = Small Mii Outfit A (Male)
-sb_mii_f = Small Mii Outfit B (Female)
-sb_mii_m = Small Mii Outfit B (Male)
-wl = Waluigi
-wr = Wario
-ys = Yoshi
Example: Yoshi's Mach bike = ma_bike-ys
Obviously, there isn't funky's blue falcon and things like this ^^
NOTE: add _2 and _4 at the end of the name for splitscreen mode
TRACKS
Mushroom Cup
Luigi Circuit beginner_course.szs
Moo Moo Meadows farm_course.szs
Mushroom Gorge kinoko_course.szs
Toads Factory factory_course.szs
Flower Cup
Mario Circuit castle_course.szs
Coconut Mall shopping_course.szs
DK's Snowboard Cross boardcross_course.szs
Wario's Gold Mine truck_course.szs
Star Cup
Daisy Circuit senior_course.szs
Koopa Cape water_course.szs
Maple Treeway treehouse_course.szs
Grumble Volcano volcano_course.szs
Special Cup
Dry Dry Ruins desert_course.szs
Moonview highway ridgehighway_course.szs
Bowser's Castle koopa_course.szs
Rainbow Road rainbow_course.szs
_______________________________________________
Shell Cup
GCN Peach Beach old_peach_gc.szs
DS Yoshi Falls old_falls_ds.szs
SNES Ghost Valley old_obake_sfc.szs
N64 Mario Raceway old_mario_64.szs
Banana Cup
N64 Sherbet Land old_sherbet_64.szs
GBA Shy Guy Beach old_heyho_gba.szs
DS Delfino Square old_town_ds.szs
GCN Waluigi Stadium old_waluigi_gc.szs
Leaf Cup
DS Desert Hills old_desert_ds.szs
GBA Bowser Castle old_koopa_gba.szs
N64 DK's Jungle Parkway old_donkey_64.szs
GCN Mario Circuit old_mario_gc.szs
Lighting Cup
SNES Mario Circuit 3 old_mario_sfc.szs
DS Peach Gardens old_garden_ds.szs
GCN DK Mountain old_donkey_gc.szs
N64 Bowser Castle old_koopa_64.szs
______________________________________________
Luigi Sunset (credits): ending_demo.szs
draw_demo.szs (like MC, no textures, no lap, no checkpoints, no lakitu when going backwards)
winningrun_demo.szs (That circuit when you get 1st 2nd or 3rd in a GP/VS)
loser_demo.szs (That circuit when you finish 4th or worse in a GP/VS and when your battle team lose)
ring_mission.szs (Galaxy Colosseum)
BATTLE STAGES
block_battle.szs = block plaza
casino_battle.szs = ChainChomp Roulette
old_battle3_gba.szs = GBA Battle Course 3
old_battle4_sfc.szs = SNES Battle Course 4
old_cookieland_gc.szs = GCN Cookieland
old_house_ds.szs = DS Twilight House
old_matenro_64.szs = N64 Sky Scraper
sand_battle.szs = Thwomp Desert
skate_battle.szs = Funky Stadium
venice_battle.szs = Delfino Pier
Note: add _d at the end of the name for MULTIPLAYER (both for race and battle stages)
MUSICS
Mushroom Cup
1-Luigi Circuit -> n_circuit32_n (_f the last round)
2 Moo Moo Meadows -> n_farm_n (_f the last round)
3-Mushroom Gorge -> n_kinoko_n (_f the last round)
4-Toad's Factory -> STRM_N_FACTORY_N (_f the last round)
Flower Cup
5-Mario Circuit -> n_circuit32_n (_f the last round)
6-Coconut Mall -> n_shopping32_n (_f the last round)
7-DK Summit -> n_snowboard32_n (_f the last round)
8-Wario's Gold Mine-> STRM_N_TRUCK_N (_f the last round)
Star Cup
9-Daisy Circuit -> n_daisy32_n (_f the last round)
10-Koopa Cape -> STRM_N_WATER_N (_f the last round)
11-Maple Treeway -> n_maple_n (_f the last round)
12-Grumble Volcano -> n_volcano32_n (_f the last round)
Special Cup
13-Dry Dry Ruins -> STRM_N_DESERT_N (_f the last round)
14-Moon View Highway -> STRM_N_RIDGEHIGHWAY_N (_f the last round)
15-Bowser's Castle -> STRM_N_KOOPA_N (_f the last round)
16-Rainbow Road -> n_rainbow32_n (_f the last round)
Shell Cup
17-GCN Peach Beach -> r_gc_beach32_n (_f the last round)
18-DS Yoshi Falls -> r_ds_jungle32_n (_f the last round)
19-SNES Ghost Valley 2 -> r_sfc_obake32_n (_f the last round)
20-N64 Mario Raceway -> r_64_circuit32_n (_f the last round)
Banana Cup
21-N64 Sherbet Land -> r_64_sherbet32_n (_f the last round)
22-GBA Shyguy Beach -> r_agb_beach32_n (_f the last round)
23-DS Delfino -> r_ds_town32_n (_f the last round)
24-GCN Waluigi Stadium -> r_gc_stadium32_n (_f the last round)
Leaf Cup
25-DS Desert Hills -> r_ds_desert32_n (_f the last round)
26-GBA Bowser Castle 3 -> r_agb_kuppa32_n (_f the last round)
27-N64 DK Jungle Parkway -> r_64_jungle32_n (_f the last round)
28-GCN Mario Circuit -> r_gc_circuit32_n (_f the last round)
Lightning Cup
29-SNES Mario Circuit 3 -> r_sfc_circuit32_n (_f the last round)
30-DS Peach Garden -> r_ds_garden32_n (_f the last round)
31-GCN DK Mountain -> r_gc_mountain32_n (_f the last round)
32-N64 Bowser's Castle -> r_64_kuppa32_n (_f the last round)
Miscellaneous
Take out the * before each BRSTM name
* o_FanfareTA1st_32.brstm-------> finish first / Winning Results (Battle)
* o_FanfareTA1st_only32.brstm---> Finish First (Battle)
* o_hyousyou_cut.brstm----------> Trophy Presentation (shorter)
* o_hyousyou_lose.brstm---------> No trophy for you!
* o_hyousyou_normal.brstm-------> trophy presentations (short)
* o_hyousyou_winningrun.brstm---> Trophy Presentation
* o_Option_32.brstm-------------> options
* o_Start2_32_fan.brstm---------> start your engines (time trial)
* o_Start32_fan.brstm-----------> Start Your Engines (Race)
* strm_me.brstm ----------------> band/ fanfare
* o_Wi-Fi_waiting32.brstm--------> waiting to join (Wi-Fi) and ghost replay music
* o_Crs_In_Fan.brstm intro-------> race (race)
* o_Crs_In_Fan_battle.brstm-----> race intro (battle)
* o_Crs_In_Fan_Wifi.brstm-------> race intro (Wi-Fi)
* o_Ending_PartA_32.brstm ------>- generique1 end-game (luigi circuit)
* o_FanfareBTdraw_32.brstm-----> draw / Winning Results (Battle)
* o_FanfareGP1_32.brstm---------> finish first / Winning Results (Race)
* o_FanfareGP1_only32.brstm-----> Finish First (Race)
* o_FanfareGP2_32.brstm---------> finish ok / Winning Results (Race)
* o_FanfareGP2_only32.brstm-----> finish ok (race)
* o_FanfareGPdame_32.brstm -----> finish-out / losing results (race)
* o_FanfareGPdame_only32.brstm--> finish out (race)
* o_FanfareMIlose_32.brstm-------> defeat / Losing Results (Battle)
* o_FanfareMIlose_only32.brstm---> Defeat (Battle)
* o_FanfareMIwin_32.brstm-------> victory / Winning Results (Time Trial)
* o_FanfareMIwin_only32.brstm---> Victory (Time Trial)
* o_FanfareMIWinBoss_32.brstm---> victory / Winning Results (Competition)
Battle Stages:
Delfino Pier = n_venice_n (F for the last minute)
Funky Stadium = n_skate_n (F for the last minute)
N64 SkyScraper = r_64_battle_n (F for the last minute)
GBA Battle Course 3= r_agb_battle_n (F for the last minute) and yes, is 'agb', not 'gba'
DS Twilight House = r_DS_battle_n (F for the last minute)
SNES Battle Course 4 = r_sfc_battle_n (F for the last minute)
Block Plaza = n_block_n (F for the last minute)
ChainChomp Roulette = n_casino_n (F for the last minute)
GCN Cookieland = r_GC_Battle32_n (F for the last minute)
Thwomp Desert = n_ryuusa_n (F for the last minute) <- NOT SURE
BRSAR files:
revo_kart.brsar (contains: menu musics, connecting to WFC musics, character voices, vehicles' sound, star and megashroom music, shell and other items music, most likely very hard to edit properly)
HomeButtonSE.brsar (probably the home menu sounds, never read anything about this)
THP VIDEOS
banana.thp ----- Banana Cup Courses
battle_cup_select.thp ----- All Battle Cup Stages
battle_retro.thp ----- Retro Battle Cup Stages
battle_wii.thp ----- Wii Battle Cup Stages
cup_select.thp ----- All Racing Cup Courses
flower.thp ----- Flower Cup Courses
kinoko.thp ----- Mushroom Cup Courses
konoha.thp ----- Leaf Cup Courses
koura.thp ----- Shell Cup Courses
special.thp ----- Special Cup Courses
star.thp ----- Star Cup Courses
lightning.thp ----- Lighning Cup Courses
class_top.thp ----- Racers Racing When Choosing GP Class
drift_select.thp ----- Mario Racing In A Kart Showing Automatic Or Manual When Choosing Drift Mode
indiv_team.thp ----- Pedestal Of Celebrating Racers When Choosing Team Race Or Solo
multi_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Choosing Multiplayer Mode
single_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Chossing Single Player Mode
top_menu.thp ----- Little Animations In The Title Screen Right After You Choose Your License
ending_normal.thp ----- After Getting Gold Cups On All Cups 150cc And Below, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
ending_true.thp ----- After Getting Gold Cups On ALL Cups Including Mirror, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
TEXTS
Award_*.szs ----- Award Ceremony
Channel_*.szs ----- Mario Kart Wii Channel
Event_*.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe_*.szs ----- Nintendo WFC
MenuMulti_*.szs ----- All Screens After Selecting Multi Player
MenuSingle_*.szs ----- All Screens After Selecting Single Player
Present_*.szs ----- Getting New Character/Vehicle Screen
Race_*.szs ----- A VS Race Or Battle
Title_*.szs ----- Title Screens Until The Screen After Choosing License
* = Language
E=English PAL
U=English NTSC
I=Italian
S=Spanish PAL
K=Korean
J=Japanese
F=French PAL
G=German
Q=French NTSC (Q standing for Quebec?)
M=Spanish NTSC (M standing for Mexico?)
CHARACTERS/VEHICLES IN THE MENU
*-allkart.szs ----- Character's Vehicles
*-allkart_BT.szs ----- Character's Vehicles (Battle Mode)
* = character (same list as in the first part; Example: Yoshi in the menu = ys_allkart)
CHARACTER SELECTION SCREEN
Driver.szs
MENU TEXTURES
Award.szs ----- Award Ceremony
Channel.szs ----- Mario Kart Wii Channel
Event.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe.szs ----- Nintendo WFC
MenuMulti.szs ----- All Screens After Selecting Multi Player
MenuSingle.szs ----- All Screens After Selecting Single Player
Present.szs ----- Getting New Character/Vehicle Screen
Race.szs ----- A VS Race Or Battle
Title.szs ----- Title Screens Until The Screen After Choosing License
Note: In Korean ISO those files^ end with _R (example: Race_R, Globe_R etc)
ITEMS/IN-RACE THINGS
common.szs (everything is here)
FONT
font.szs (font_K.szs in the Korean game)
THE 'FOR THE SECURITY' SCREEN
english.szs = english
italian.szs = italian
...
for all languages
PHYSICS ENGINE
StaticR.rel
OBJECTS FROM COMPETITIONS
CommonObj01.szs = Portals (Like in KC's competitions)
CommonObj02.szs = coin
CommonObj03.szs = ramp models
CommonObj04.szs = kinoko's (bouncy mushrooms)
CommonObj05.szs = pipe, goomba, woodboxes, oil stain, pylon
CommonObj06.szs = chain chomp, and rolling chomp
CommonObj07.szs = hanachan (i have no idea how i can tell you the right english word)
CommonObj08.szs = Dry Bowser's Fire Breath
CommonObj09.szs = it call: sanbo i'm not sure but i think it's the one who's in Desert Hills.
CommonObj10.szs = thwomp
CommonObj11.szs = bomb car
CommonObj12.szs = bat, dk mountain rock, cataquack
HOME BUTTON MENU TEXTURES
homeBtn_ENG.szs
homeBtn_ITA.szs
homeBtn_NED.szs
homeBtn_SPA.szs
homeBtn_GER.szs
homeBtn_FRA.szs
homeBtn_JAP.szs
homeBtn_KOR.szs
homeBtn_CHN.szs
Guess the language
BEHIND-THE-SCREEN THINGS
Backmodel.szs -> the waving flag when you are on VS race, the cup when u r on a GP, the 2 balloons when u r battling, the cronometer when on tt (hard to understand maybe)
Earth.szs -> maybe the earth's textures (when u r on wfc)... all the textures are like 8x8 pixels, and the 3d model is empty
USELESS THINGS
old_mario_gc_b.szs (Direct port of GCN Mario Circuit)
MiiBody.szs (contains mii animation and textures... but idk where those textures are used...)
savebanner.tpl (image of the savegame)
UNKNOWN
old_mario_gc_hayasi.szs
old_mario_gc_narita.szs
old_mario_gc_yabuki.szs
BRRES FILES
BRRES FILES RELATED TO TRACKS:
ami = bouncy net (end of Maple Treeway)
aurora = waving part on RR
basabasa = bird
begoman_spike = spinning robot of Galaxy Colosseum
BeltCrossing = belt on TF
BeltCurve = curved belt
BGteresaSFC = Ghosts on rGV2
b_teresa = other ghosts
bird = bird
block = hard wood box
boble = fire thingy in the ramp part of GBA BC3
buldozer (_left and _right) = buldozers (Toad factory)
CarA1 & CarA2 & CarA3 & CarB = cocnut mall cars
castleballoon1 = air balloon on mario circuit (dont know the english word for it)
castleflower1 = Flower
castletree1 = Tree
choropu = mole
coin = coin
course_model = the track itself
cow = cow
crab = crab
crane = moving platform of TF
cruiser = daisy cruiser on daisy circuit
dk_miiobj00 = Mii statue on DKS
dkmonitor = the animated screen on DK summit
DKrockGC = falling rocks on rDKM
DKship64 = ship on dkjp
DKtreeA64 & DKtreeB64 = trees on dkjp
DKturibashiGC = rDKM's bridge
dokan_sfc = Pipe
donkycannon_wii = dk summit cannon
donkycannonGC = dk mountain cannon
donkytree1GC & donkytree2GC = rDKM trees
dossun = twomp
epropeller = spinning thing on Koopa Cape
escalator = escalator
firesnake = Fire Snake
flagA1 = decoration on WGM
flagA2 = decoration on Moo Moo Meadows
flagA3 = decoration on Delfino square
flagA5 = decoration on Koopa Cape
flagB1 = flag on WGM
flagB2 = flags on Luigi Circuit
flagB3 = flag on Koopa Cape
flagB4 = another flag on Koopa Cape
flamepole = those things at the end of Bowser Castle wii that throw out lava
flamepole_v = seems to be the lava shot
gardentreeDS = tree on Peach gardens
group_enemy_a = a bunch of toads, shy guys and 1 hammer bro
group_enemy_b = toads, shy guys, hammer bro
group_enemy_c = 6 toads
group_enemy_e = shy guy - hammer bro - shy guy
group_enemy_f = shy guy - shy guy - hammer bro
group_monte_a = dont know how are they called
hanachan = giant worm on MT
heyho = shy guy
heyho2 = shy guy on snowboard
heyhoBallGBA = cannon ball on rSGB
heyhoShipGBA = ship on rSGB
heyhoTreeGBA = rSGB tree
honeBall = Fire breathe of Dry Bowser comp (maybe)
ice = the ice when you get respawned on rSL
InsekiA & inseki B = floating rocks and stuff on RR
itembox = item box ._.
k_bomb_car = bomb car (MH)
k_car_body = car (MH)
k_chairlift00 = chairlift (DK Summit)
k_sticklift00 = ??????
k_truck = truck (MH)
karehayama = leaf piles on MT
KmoonZ = moon on RR
kinoko = bouncy mushroom
koopaball = fireball thrown by Bowser
koopafigure = Bowser statue (BC Wii)
koopafigure64 = Bowser statue (n64 BC)
kuribo = Goomba
map_model = the map
mare_a & mare_b = ??????
marioGO64 = mario's image on n64 Mario Raceway
MDush = ramp
Mii_Balloon = balloon on coconut mall
MiiKanban = Luigi faces? Idk what is this
MiiObj1 = Mii figures
MiiObj2 = Mii figures
MiiObj3 = Mii figures
MiiObjD01 = Mii figures
MiiObjD02 = Mii figures
MiiObjD03 = Mii figures
MiiPoster = posters with mii faces on coco mall
MiiSignKino = Image of toad that becomes a mii if you use the mii
MiiSignNoko = image of Koopa that becomnes a mii if you use the mii
MiiSignWario = Image of Wario that becomes a mii if you use the mii
MiiSphinxY2 = sphinx on DDR
MiiStatueBD1 = baby daisy statue
MiiStatueBL1 = baby luigi statue
MiiStatueD1 = daisy statue
MiiStatueL1 = Luigi statue
MiiStatueL3 = Luigi statue
MiiStatueM2 = Mii statue on snowboard
monte_a = ??????
moray = fish monster on Koopa Cape
obakeBlockSFC = rGV2 blocks
oilSFC = oil
palmtree = palms on coconut mall
peachHunsuiGC = the water of the fountain
penguin (_l _m _s) = penguins (big medium small)
pocha = water splash
pocha_yogan = lava splash
poihana = cataquack
press = smashers on toad factory
PSea = GCN PB's sea
puchi_pakkun = piranha plant
pukupuku = cheep fish
pylon01 = cone
r_parasol = umbrella
ridgemii00 = ??????
rod = Lakitu's rod
RM_ring1 = part of Galaxy Colosseum
sanbo = those things on DDR and DH
seagull = white bird
ShMiiObj01 = Mii figures
ShMiiObj02 = Mii figures
ShMiiObj03 = Mii figures
skyship = that thing similar to the Cheep Charger that fly over Luigi Circuit
spacesun = sun on RR
starGate = gate from competitons (example Koopa Cape one)
starring = coloured thing that is near turbo pads on RR
sun = the sun
sunDS = the moving sun of DS Desert Hills
TownBridgeDS = DS Delfino square bridge
TownTreeDS = Tree on rDS
tree_cannon = cannon on MT
truckChimSMK = smoke
Truckwagon = trucks on WGM
Twanwan = rolling chomp
twistedway = waving part of Bowser Castle Wii
utsuboDokan = fish on Koopa Cape that comes out from a pipe
VolcanoBall1 = volcano ball on Grumble Volcano
VolcanoRock1 = volcano rock on grumble volcano
vrcorn_model = the sky
wanwan = chain chomp
windmill = windmill
WLfirebarGC = ?????? I'm confused
woodbox = wood box
BRRES FILES RELATED TO ITEMS:
balloon = the balloons on battle mode
banana = banana
big_kinoko = megashroom
bomb = bomb
bombcore = bomb explosion
gesso = blooper
icon_mii = ??????
item_killer = bullet bill
item_light = ??????
jugemu = Lakitu's cloud
other things that start with jugemu_ or jugem_ = lakitu's messages (ex. Final Lap!)
kart_killer = Bullet bill (again?)
kinoko = mushroom
kinoko_p = gold shroom
koura_green = green shell
koura_red = red shell
kumo = thundercloud
pow_bloc = pow block when dropped (yeah, try to drop a POW)
pow_bloc_plane = pow block on the screen (when used)
star = star
thunder = the lightning (when dropped. Yes u can drop a thundercloud)
tico = rosalina's star pet
togezo_koura = blue shell